$(document).ready(function() {

		//Set Default State of each portfolio piece
		$(".paging").show();
		$(".paging a:first").addClass("active");
			
		//Get size of images, how many there are, then determine the size of the image reel.
		if ( $(".window").width() == null) {
			var imageWidth = $(".gallery").width();
		}
		else
			{	var imageWidth = $(".window").width();
		}
		var imageSum = $(".image_reel img").size();
		var imageReelWidth = imageWidth * imageSum;
		
		//Adjust the image reel to its new size
		$(".image_reel").css({'width' : imageReelWidth});
		
		//Paging + Slider Function
		rotate = function(){	
			var triggerID = $active.attr("rel") - 1; //Get number of times to slide
			var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide
	
			$(".paging a").removeClass('active'); //Remove all active class
			$active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function)
			
			//Slider Animation
			$(".image_reel").animate({ 
				left: -image_reelPosition
			}, 500 );
			
		}; 
		
		//Rotation + Timing Event
		rotateSwitch = function(){
					
			play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds
				$active = $('.paging a.active').next();
				if ( $active.length === 0) { //If paging reaches the end...
					$active = $('.paging a:first'); //go back to first
				}
				rotate(); //Trigger the paging and slider function
			}, 7000); //Timer speed in milliseconds (3 seconds		
		
		};
			

		if ( $(".window").width() == null) {
			// do nothing
		} else {	
			rotateSwitch(); //Run function on launch
		}
		
		//On Hover
		$(".image_reel a").hover(function() {
			clearInterval(play); //Stop the rotation
		}, function() {
		
			if ( $(".window").width() == null) {
				// do nothing
			} else {	
				rotateSwitch(); //Resume rotation
			}
		
		});	
				
		//On Click
		$(".paging a").click(function() {	
			$active = $(this); //Activate the clicked paging
			//Reset Timer
			
			if ( $(".window").width() == null) {
				rotate(); //Trigger rotation immediately
			} else {			
				clearInterval(play); //Stop the rotation
				rotate(); //Trigger rotation immediately
				rotateSwitch(); // Resume rotation
				return false; //Prevent browser jump to link anchor
			}
		
		});	
		
	});
